Surface shading models
3 methods in the atlas attack this one problem. They are rivals: each wins something the others do not.
Phrasings that mean this problem
Per-vertex lightingPer-pixel lightingPhysically-based shading
graphics-rendering
- Gouraud shadingstandalonestandardgraphics-rendering
- Phong shadingstandalonecanongraphics-rendering
- Cook-Torrance BRDFMicrofacet modelstandardgraphics-rendering